XBOX SHOWCASE EXTENDED, PETE HINES 14 DE JUNIO 2022


01馃殌Periodista:"...about it, starfield ended the show I gotta say watching the trailer, breathtaking it's one of those things from the different locations and just seeing the difference between that moon versus the populated city just amazing, the dog fighting uh the just everything was so awesome." 

02馃殌Pete Hines: "The team really outdid themselves, it's one of those things about a bethesda games studios game that I always love and it's been the case honestly since, you know, I worked on morrowind and oblivion and all those games that, you know, we talked about and ever for every single one, you cannot pin people down to "oh it's about this "because it's not like ultimately what those games are, are massive sandboxes where they give players just ridiculous amounts of freedom to say you go figure out what kind of game you want to play, and what kind of experience you want to have because that's what this game is about, it's not us prescribing and saying you have to do these things and like. No, it's about creating this huge sandbox with over a thousand planets, so you can completely explore and say yeah. But you don't have to like. It's entirely up to you to figure out what what is fun for me. Do I want story? Do I want to join factions? Do I want to, you know, build outposts and gather resources to build more cool stuff? the team really puts all of those tools in the player's hands and step back and says now it's time for you to tell the story of starfield, which is your story , which is going to be different than mine, which is going to be different than everybody else's and I think that's that's really where the magic of a bethesda game studios game happens."

03馃殌P: "Speaking about the scope of everything, Todd said this is what an epic rpg is. What does bethesda define an epic rpg is?" 

04馃殌PH: "I think again  it's sort of leaning into look there's a lot of folks who take a lot of different approaches on what is an open world mean, and bethesda game studios always pushes themselves to the most freedom and least limitations, right where the items in the world are all real things. You walk into a store and there's a bunch of weapons or whatever like that's not just art on a countertop like you could pick those up, you could steal them and run out of it you can create chaos like we don't want to put too many limits on what the player is or isn't allowed to do. We love it when players say I wonder what happens if and then they try it and then they get to see like oh my lord chaos ensued, and it was insanity everybody was shooting at me and like that's I think the beauty of bethesda game studios and the and the number of ways that they push for you to explore that, right it's not just one, it's you could spend thousands of hours doing nothing but shipbuilding and like focus that as all you're about and that's okay, but you could also be about exploring every planet and finding all of the good and that's okay, or you can just play the main story and be like I want a kind of experience that i'm guided through so that I kind of get to see stuff and I might stop here and there, oh there's a cool side quest that you got but, you know, I want something that sort of leads me through because I'm a little, you know, it could be a little daunting to say you can go do whatever I want like oh I don't know what i should do so some folks want a little bit of a guided path or to understand where the fun is, and no approach is wrong like for me that's epic because it says we aren't putting any limits on what you can or can't do we're going to set, you loose and just sit back and watch  the beauty that you create with your own stories and the way that you solve problems or choose to spend your time in this world we've created" 


05馃殌P: "I love that and I, you know, what you said about, you know, those moments that maybe you experience that I don't like, those are some of the best moments if i think back to playing rpgs when i'm discussing with my friends "oh did you see that" "no I didn't see it, where did you see it?" and having them go out and find it so i think that's going to be one of those." 

06馃殌PH: "We talk about that a lot, that sort of water cooler moment like you come in the next day and you talk to everybody about what you did, and you were like wait I did that quest but I did this completely different thing and you sort of start to appreciate all of the choices that you could have made you didn't even realize were an option like "oh I didn't even think about doing that like oh yeah i just ran in and stole his ship and shot all of his crew members and took off" like you can do that like "oh yeah you can do anything like that" I think that is a special part of the bethesda game studios game and and when we say epic rpg we mean all of the stories all of them." 

07馃殌P: "All right you just gave me some ideas for stealing people's ships, so I appreciate that, that's gonna be top on the list to do in starfield, now we saw quite a bit of combat and action in the game that seems to also be in in addition to exploring and everything that seems to be another huge focus of that." 

08馃殌PH: "Absolutely, I mean, you know, look if you look at a game like skyrim which like everybody's played skyrim at this point, it can, you know, a combat is a big part of that unless you decide it's not like if you're one of those folks that says actually I'm going to do the alchemy thing and I just go off and pick flowers and make potions and like live another life in another world this way, then combat isn't part of it but look,we know in an epic rpg there's always bad people they, you know, shooting at you sometimes, you got to return fire and there's a lot of fun to be had there and so,you know, providing a lot of different skills that sort of determine how good you are in combat, combined with all the different weapons in the game and then you layer in ship combat and all these other things... it starts to sort of paint a picture of just how broad or how deep the rabbit hole goes." 

09馃殌P: "it's going to be so impressive and you touched on it a little bit and I want to talk about it, because this was one watching  the video the demo on what I saw, and it really caught my eyes around the ship. It's not just getting in the ship and that's your ship there's so much behind it a little bit." 

10馃殌PH: "Yeah, like every ship is customizable to the nth degree and not just like cosmetically, I want my ship to look like this or look like that, though obviously that's totally the thing that you could do if all you care about is cosmetics, but it goes much deeper than that in terms of like what kind of shield you have, what kind of weapons you have, like what kind of ship are you building? what do you want it to be good at? what trade-offs are you willing to make or not? and then the other part of it is, of course, well you can't just like it's a spaceship, those aren't cheap so you have to figure out like how am i going to do this? where do I get the resources to build this stuff? what kind of, you know, skills do I need to level up to improve different parts of my ship beyond?, you know, what I could do without those skills, so there's a lot of, again, choices in terms of you get to decide that how much you want to put into that or not, do you just want to give somebody money for the parts that you want? you want to build it?all of those things are sort of part of the fun of deciding how much do you want to interact with this and how do you want to interact with it?." 

11馃殌P: "Absolutely, I mean, just as you mentioned, the scope the level of player agency something that I feel like is going to just make starfield such a special experience, so between red fall, fallout 76 and starfield, you all are just coming

12馃殌PH: "yeah we got a few games coming out, it's gonna be so great."

13馃殌P: "Pete thank you so much for stopping by."

14馃殌PH: "thanks for having me."

15馃殌P: "of course, of course Pete"

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