馃彈 CREATION ENGINE 2


馃殌 "These new systems (Series X/S) are optimized for the vast worlds we love to create, with generational leaps not just in graphics, but CPU and data streaming as well. It's led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI." --Todd Howard, 21 de septiembre de 2020.




馃殌 "We're building the technology now that's going to fuel our future games," . "We're using photogrammetry to scan in all these real-world assets and push our future tech for games to levels we have not done before" 25th Elder Scrolls anniversary video, Todd Howard, 25 de marzo. 




馃殌 "The technology, Creation Engine 2, is sort of built for both (Starfield and Elder Scrolls 6). It's like a new tech base. The vast majority of our development work is on Starfield right now but everybody works on everything so the projects kind of intertwine" The Telegraph, 29 de junio 2021.




馃殌 Algunas caracter铆sticas/mejoras  (sacadas algunas del ex programador senior de BGS Eric Braun, que trabaj贸 en Starfield desde junio 2016, THE FORGE/Confetti y otros desarrolladores):




01馃彈 Replacing Havoc with a custom animation system - Rewrote animation system for Starfield from scratch.
02馃彈 Graph based editing
03馃彈 Live monitoring 
04馃彈 Ingame animation rewind tools 
 
05馃彈 Predictive foot ik with bone scaling and retargeting
06馃彈 Very high level of performance
07馃彈 High quality compression 
 
08馃彈 Rendering 
08馃彈 Pathfinding
10馃彈 Procedural generation
11馃彈 Motion Capture 
12馃彈 Photogrammetry 
13馃彈 Physics not tied to FPS
14馃彈 Support to API Vulkan 

15馃彈 Support to scaleform Vulkan (Replacing Scaleform GFx)

16馃彈 New Layered Material System, utilizing a Layered PWR material workflow

17馃彈 High level lighting features

18馃彈 Global, PWR, indirect Illumination and Ray Tracing 














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馃殌 Aumentando x5 el personal dedicado al  motor


馃殌 Artstation Keith Beltramini, Lead Lighting Artist de Bethesda Game Studios: 
"I created the lighting for the 2021 teaser trailer of Starfield. Using our own Creation Engine 2, we created this entirely in game without any cinematic tools. Working closely with director, Istvan Pely, I assisted in art direction for anything lighting and mood related."

馃Л Trailer corriendo con una 2080








Comentarios

  1. A 3D creation engine is sophisticated software used to develop three-dimensional content like animations, games, and simulations. It provides users with tools for modeling, texturing, lighting, and rendering scenes, empowering creators to bring their imaginative visions to life efficiently. With an intuitive interface and powerful features, a 3D creation engine facilitates precise and immersive digital experiences across various platforms and industries, driving innovation in digital content creation.If you want any information about this please visit automated rigging!.

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