📰 INTERVIEWS
🚀 2022
01📰Meet Will Shen - Lead Quest Designer, 15 de diciembre 2022
🕹 Quest design
🕹Encounter system
🕹 Solar system
🕹 Factions
🕹 Companions
🕹 NPCs reaction
03📰Lead writter sobre fuentes inspiración, 5 de diciembre 2022
🕹 Space sims
🕹 2400 AD
🕹 Space Rogue
🕹 Star systems leveled
🕹 2016 prototype
🕹 Daggerfall as reference
🕹 Traveler, Starflight, Sundog, Star control 2 as inspiration
🕹 Planet generation
🕹Modelling, orbiting all systems
🕹 Survival tone, outfits protect danger from environments
🕹Maybe survival mode in the future
🕹 Exploration more like Daggerfall outside cities
🕹 AI NPC, AI faction
🕹 Companions more "complex", 4 romance companions
🕹Deeply human world
🕹Utility Robots
🕹Freight can contact you
🕹Xbox help
🕹Reassons Delay
🕹Elder 6
🕹Indiana Jones
🕹 delay reassons
🕹 Xbox help
🕹2016, score begins
🕹 philosophical game
🕹awful lot of new stuff
🕹500 developers
🕹 procedural generation
🕹 2016 first song
🕹 inspiration
🕹 Big, big game
🕹 philosophical game
🕹 30-40 hours campaign (20% longer)
🕹 steal ships
🕹 docking
🕹 smuggling
🕹 Daggerfall
🕹 procedural
🕹 4 Big cities
🕹 Backgrounds, traits
🕹 board and steal ships
🕹 choose how you play
🕹 Starfield as opportunity
🕹 Inspiration Music
15📰Diario de desarrollo: The sound of adventure, 26 de abril 2022
🕹 Sense of scale had to be totally readjusted
🕹 Very vast distances against this black starry background
🕹Massive playground
🕹Write your own story
🕹 Vasco
🕹 Companion
🕹 Lunar Robotics
🕹 Survival gear and weapons
🕹 Inspiration
🕹 Players are going to lose their minds
18📰Diario de desarrollo: Made for wanderers, 16 de marzo 2022
🕹 Simulation
🕹 Inmersion
🕹 Photogrammetry
🕹 Factions
🕹 Join Crimson Fleet as Agent undercover
🕹 Companions
🕹 Hardcore rpg: backgrounds, traits, stats
🕹 New System dialogue (persuasion mini game)
🕹 Big questions for mankind
🕹 Nasa-Punk
🕹 Realistic take
🕹 Social elements fit Single-player
🕹 Tone
🕹 Mechanics
🕹 Step out moment
🕹Mods
🕹Tone
🕹Hardcore
🕹Scale is so much bigger
🕹 Variety of worlds and cultures
🕹 Largest translation
🕹 150K lines of dialogue
🕹 300 actors
🕹 Japanese translation
🕹Faction lore
🕹Set Lore
🕹 City Lore
🕹 Starflight
🕹 Rules of Engagement
🕹 2400 AD
🕹 Launching a ship
🕹 A lot of detail
🕹 Rules of world
🕹 Launching a ship
🕹 A lot of detail
🕹 How it works
🕹 Alpha in-game footage
🕹 It feels real cockpit
🕹 All stuff has a purpose
🕹Tone
🕹Structure
🕹Hardcore
🕹Set
🕹Constellation
🕹Goals
🕹Structure
🕹Technology
🕹Tone
🕹Background
🕹Constellation
🕹Next gen Rpg
🕹Freedom
🕹Technology
🕹Explore with Unparalleled freedom
🕹Next gen rpg
🕹 Ilumination
🚀 2020
🕹 Systems
🕹 Reactivity
🕹Procedural systems
🕹NPCs
🕹Engine
🕹Mods
🕹Hardware
🕹 Mayor engine rewrite
🕹 Time to Show gameplay
🕹Data streaming
🕹Engine
🕹Space travel gamified
🕹Authenticity
🕹SpaceX
🕹Innovation
🕹 AI
🕹 Larger team-benefits
🕹 Lesson games
🕹 Tone
🕹 Goal
🕹Star Control 2
🕹Aspiration for Starfield
🕹We could be ones to pull this of
🕹 Technolgy
🕹 BGS developers
🕹 Social elements Topic
🚀 2018
🕹 Why the 2018 announcement?
🕹 Why the 2018 annoucement?
🕹 Trademark
🕹 When does Starfield have the ok?
🕹 Changing/keeping Technology
🕹Project Beginning
🕹A lot of new Systems
🕹BGS DNA
🕹 Next gen Rpg
🕹Incredibly ambituous project
🕹Production
🕹Playable
🕹Hints
🕹 Uniquely positioned to pull off Starfield
🕹 Time (for BGS) to get what Starfield is
🕹 Project running in a good way
🕹 Inmersion as goal
🕹 Infraestructure to update the games
🕹 Emergent narrative
🕹 More manpower
🕹 BGS number of developers
🕹 Uniquely positioned
🕹 Biggest most epic science fiction thing
🕹 Big single-player game
🕹 Very different game
🕹 Lot things very different
🕹 Trademark
🕹 New Animation system
🕹 Preproduction
🚀 2017
🕹 Right to decide what games to do
🕹 Core team
🕹 Tone
🕹 Narrative
🕹 Changing things
🕹 7 projects
🕹 A lot of ideas about something different
🕹 Goals
🕹 Open world issues
🕹 Changing things with each project
🕹 Interactivity
🕹 NPCs
🕹 Moral questions
🕹 Developing new Ideas thanks size-tech
🕹 Narrative
🕹 New ideas
🚀 2016
🕹 Narrative
🕹 NPCs
🕹 Technology
🕹 Bigger Project
🕹Different Project
🕹Crazy Project
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