📰 INTERVIEWS


🌟 Interviews about Starfield since 2016

🚀 2022

01📰Meet Will Shen - Lead Quest Designer, 15 de diciembre 2022

🕹 Quest design 

02📰Constellation questions, quests, 14 de diciembre 2022

🕹Encounter system

🕹 Solar system 

🕹 Factions

🕹 Companions

🕹 NPCs reaction

03📰Lead writter sobre fuentes inspiración, 5 de diciembre 2022 

🕹 Space sims  

🕹 2400 AD

🕹 Space Rogue 

04📰Lex Fridman podcast, Todd Howard, 29 de noviembre 2022

🕹 Star systems leveled 

🕹 2016 prototype

🕹 Daggerfall as reference

🕹 Traveler, Starflight, Sundog, Star control 2 as inspiration

🕹 Planet generation

🕹Modelling, orbiting all systems

🕹 Survival tone, outfits protect danger from environments

🕹Maybe survival mode in the future

🕹 Exploration more like Daggerfall outside cities

🕹 AI NPC, AI faction 

🕹 Companions more "complex", 4 romance companions 

🕹Deeply human world

🕹Utility Robots

🕹Freight can contact you

🕹Xbox help

🕹Reassons Delay

🕹Elder 6

🕹Indiana Jones

05📰The Verge, Phil Spencer, 15 de noviembre  2022

🕹 delay reassons

🕹 Xbox help 

06📰Gamertag radio, Inon Zur, 7 de noviembre 2022

🕹2016, score begins 

🕹 philosophical game

07📰Friends per second, Matt Booty, 4 de noviembre 2020

🕹awful lot of new stuff 

08📰 PCgamesn, entrevista Nate Purkeypile, a 8 octubre 2022

🕹500 developers

🕹 procedural generation 

🕹 2016 first song

 🕹 inspiration

🕹 Big, big game

🕹 philosophical game 

🕹 30-40 hours campaign (20% longer) 

🕹 steal  ships

🕹 docking 

🕹 smuggling 

🕹 Daggerfall 

🕹 procedural 

🕹 4 Big cities

🕹 Backgrounds, traits

🕹 board and steal ships

🕹 choose how you play 

🕹 Starfield as opportunity  

14📰 Behind the Music, 29 de abril 2022

🕹 Inspiration Music

15📰Diario de desarrollo: The sound of adventure, 26 de abril 2022

🕹 Sense of scale had to be totally readjusted

🕹 Very vast distances against this black starry background

🕹Massive playground

🕹Write your own story

16📰Meet Vasco, 5 de abril 2022

🕹 Vasco

🕹 Companion

🕹 Lunar Robotics

🕹 Survival gear and weapons

17📰 Meet Emile Pagliarulo, 29 de marzo 2022

🕹 Inspiration 

🕹 Players are going to lose their minds

18📰Diario de desarrollo: Made for wanderers, 16 de marzo  2022

🕹 Simulation

🕹 Inmersion

🕹 Photogrammetry 

🕹 Factions 

🕹 Join Crimson Fleet as Agent undercover

🕹 Companions

🕹 Hardcore rpg: backgrounds, traits, stats

🕹 New System dialogue (persuasion mini game)

🕹 Big questions for mankind

🕹 Nasa-Punk 

🕹 Realistic take 


🚀 2021

🕹 Structure

🕹 Skill system 

🕹 AI

🕹 Social elements fit Single-player  

🕹 Tone

🕹 Mechanics

🕹 Step out moment 

🕹Mods

🕹Tone 

🕹Hardcore 

🕹Scale is so much bigger

🕹 Variety of worlds and cultures 

🕹 Largest translation

🕹 150K lines of dialogue

🕹 300 actors

🕹 Japanese translation 

🕹Faction lore

🕹Set Lore

🕹 City Lore 

🕹 Starflight 

🕹 Rules of Engagement 

🕹 2400 AD 

🕹 Launching a ship

🕹 A lot of detail

🕹 Rules of world

🕹 Launching a ship

🕹 A lot of detail

🕹 How it works 

11📰 IGN, 15 de junio 2021

🕹 Alpha in-game footage

🕹 It feels real cockpit 

🕹 All stuff has a purpose

🕹Tone

🕹Structure 

🕹Hardcore 

🕹Set

🕹Constellation 

🕹Goals 

🕹Structure 

🕹Technology 

🕹Tone

🕹Background 

🕹Constellation 

🕹Next gen Rpg

🕹Freedom 

🕹Technology 

🕹Explore with Unparalleled freedom

🕹Next gen rpg

16 📰 Nyunews, 29 de abril 2021 

🕹 Ilumination


🚀 2020

🕹 Systems

🕹 Reactivity  

🕹Procedural systems

🕹NPCs

🕹Engine 

🕹Mods

🕹Hardware 

 3📰 Major Nelson, 23 de septiembre 2020

🕹 Mayor engine rewrite

🕹 Time to Show gameplay

🕹Data streaming 

🕹Engine  

🕹Space travel gamified 

🕹Authenticity

🕹SpaceX

🕹Innovation

🕹 AI 

2📰 Gamespot, 12 de junio 2019

🕹 Larger team-benefits

🕹 Lesson games

🕹 Tone

🕹 Goal

🕹Star Control 2

🕹Aspiration for Starfield 

🕹We could be ones to pull this of

🕹 Technolgy

🕹 BGS developers 

🕹 Social elements Topic


🚀 2018

🕹 Why the 2018 announcement? 

🕹 Why the 2018 annoucement?

🕹 Trademark 

🕹 When does Starfield have the ok? 

🕹 Changing/keeping Technology 

🕹Project Beginning 

🕹A lot of new Systems

🕹BGS DNA 

🕹 Next gen Rpg

🕹Incredibly ambituous project

🕹Production 

🕹Playable

🕹Hints

 🕹 Uniquely positioned to pull off Starfield 

🕹 Time (for BGS) to get what Starfield is

🕹 Project running in a good way

🕹 Inmersion as goal

🕹 Infraestructure to update the games

🕹 Emergent narrative

🕹 More manpower 

🕹 BGS number of developers  

🕹 Uniquely positioned

🕹 Biggest most epic science fiction thing 

🕹 Big single-player game

🕹 Very different game

🕹 Lot things very different 

🕹 Trademark  

🕹 New Animation system

🕹 Preproduction  

🕹 Right to decide what games to do 

2📰 IGN, 23 de febrero 2017

🕹 Core team

🕹 Tone

🕹 Narrative

🕹 Changing things 

3📰 Gameinformer, 23 de febrero 2017 

🕹 7 projects 

🕹 A lot of  ideas about something different 

🕹 Goals

🕹 Open world issues

🕹 Changing things with each project

🕹 Interactivity 

🕹 NPCs

🕹 Moral questions 

🕹 Developing new Ideas thanks size-tech

5📰 Gamespot, 19 de febrero 2017

🕹 Narrative

🕹 New ideas

🚀 2016 

🕹 Narrative 

🕹 NPCs

2📰IGN, 13 de junio 2016

🕹 Technology 

🕹 Bigger Project  

🕹Different Project 

🕹Crazy Project 

 

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