馃摪 INTERVIEWS


馃専 Interviews about Starfield since 2016

馃殌 2022

01馃摪Meet Will Shen - Lead Quest Designer, 15 de diciembre 2022

馃暪 Quest design 

02馃摪Constellation questions, quests, 14 de diciembre 2022

馃暪Encounter system

馃暪 Solar system 

馃暪 Factions

馃暪 Companions

馃暪 NPCs reaction

03馃摪Lead writter sobre fuentes inspiraci贸n, 5 de diciembre 2022 

馃暪 Space sims  

馃暪 2400 AD

馃暪 Space Rogue 

04馃摪Lex Fridman podcast, Todd Howard, 29 de noviembre 2022

馃暪 Star systems leveled 

馃暪 2016 prototype

馃暪 Daggerfall as reference

馃暪 Traveler, Starflight, Sundog, Star control 2 as inspiration

馃暪 Planet generation

馃暪Modelling, orbiting all systems

馃暪 Survival tone, outfits protect danger from environments

馃暪Maybe survival mode in the future

馃暪 Exploration more like Daggerfall outside cities

馃暪 AI NPC, AI faction 

馃暪 Companions more "complex", 4 romance companions 

馃暪Deeply human world

馃暪Utility Robots

馃暪Freight can contact you

馃暪Xbox help

馃暪Reassons Delay

馃暪Elder 6

馃暪Indiana Jones

05馃摪The Verge, Phil Spencer, 15 de noviembre  2022

馃暪 delay reassons

馃暪 Xbox help 

06馃摪Gamertag radio, Inon Zur, 7 de noviembre 2022

馃暪2016, score begins 

馃暪 philosophical game

07馃摪Friends per second, Matt Booty, 4 de noviembre 2020

馃暪awful lot of new stuff 

08馃摪 PCgamesn, entrevista Nate Purkeypile, a 8 octubre 2022

馃暪500 developers

馃暪 procedural generation 

馃暪 2016 first song

 馃暪 inspiration

馃暪 Big, big game

馃暪 philosophical game 

馃暪 30-40 hours campaign (20% longer) 

馃暪 steal  ships

馃暪 docking 

馃暪 smuggling 

馃暪 Daggerfall 

馃暪 procedural 

馃暪 4 Big cities

馃暪 Backgrounds, traits

馃暪 board and steal ships

馃暪 choose how you play 

馃暪 Starfield as opportunity  

14馃摪 Behind the Music, 29 de abril 2022

馃暪 Inspiration Music

15馃摪Diario de desarrollo: The sound of adventure, 26 de abril 2022

馃暪 Sense of scale had to be totally readjusted

馃暪 Very vast distances against this black starry background

馃暪Massive playground

馃暪Write your own story

16馃摪Meet Vasco, 5 de abril 2022

馃暪 Vasco

馃暪 Companion

馃暪 Lunar Robotics

馃暪 Survival gear and weapons

17馃摪 Meet Emile Pagliarulo, 29 de marzo 2022

馃暪 Inspiration 

馃暪 Players are going to lose their minds

18馃摪Diario de desarrollo: Made for wanderers, 16 de marzo  2022

馃暪 Simulation

馃暪 Inmersion

馃暪 Photogrammetry 

馃暪 Factions 

馃暪 Join Crimson Fleet as Agent undercover

馃暪 Companions

馃暪 Hardcore rpg: backgrounds, traits, stats

馃暪 New System dialogue (persuasion mini game)

馃暪 Big questions for mankind

馃暪 Nasa-Punk 

馃暪 Realistic take 


馃殌 2021

馃暪 Structure

馃暪 Skill system 

馃暪 AI

馃暪 Social elements fit Single-player  

馃暪 Tone

馃暪 Mechanics

馃暪 Step out moment 

馃暪Mods

馃暪Tone 

馃暪Hardcore 

馃暪Scale is so much bigger

馃暪 Variety of worlds and cultures 

馃暪 Largest translation

馃暪 150K lines of dialogue

馃暪 300 actors

馃暪 Japanese translation 

馃暪Faction lore

馃暪Set Lore

馃暪 City Lore 

馃暪 Starflight 

馃暪 Rules of Engagement 

馃暪 2400 AD 

馃暪 Launching a ship

馃暪 A lot of detail

馃暪 Rules of world

馃暪 Launching a ship

馃暪 A lot of detail

馃暪 How it works 

11馃摪 IGN, 15 de junio 2021

馃暪 Alpha in-game footage

馃暪 It feels real cockpit 

馃暪 All stuff has a purpose

馃暪Tone

馃暪Structure 

馃暪Hardcore 

馃暪Set

馃暪Constellation 

馃暪Goals 

馃暪Structure 

馃暪Technology 

馃暪Tone

馃暪Background 

馃暪Constellation 

馃暪Next gen Rpg

馃暪Freedom 

馃暪Technology 

馃暪Explore with Unparalleled freedom

馃暪Next gen rpg

16 馃摪 Nyunews, 29 de abril 2021 

馃暪 Ilumination


馃殌 2020

馃暪 Systems

馃暪 Reactivity  

馃暪Procedural systems

馃暪NPCs

馃暪Engine 

馃暪Mods

馃暪Hardware 

 3馃摪 Major Nelson, 23 de septiembre 2020

馃暪 Mayor engine rewrite

馃暪 Time to Show gameplay

馃暪Data streaming 

馃暪Engine  

馃暪Space travel gamified 

馃暪Authenticity

馃暪SpaceX

馃暪Innovation

馃暪 AI 

2馃摪 Gamespot, 12 de junio 2019

馃暪 Larger team-benefits

馃暪 Lesson games

馃暪 Tone

馃暪 Goal

馃暪Star Control 2

馃暪Aspiration for Starfield 

馃暪We could be ones to pull this of

馃暪 Technolgy

馃暪 BGS developers 

馃暪 Social elements Topic


馃殌 2018

馃暪 Why the 2018 announcement? 

馃暪 Why the 2018 annoucement?

馃暪 Trademark 

馃暪 When does Starfield have the ok? 

馃暪 Changing/keeping Technology 

馃暪Project Beginning 

馃暪A lot of new Systems

馃暪BGS DNA 

馃暪 Next gen Rpg

馃暪Incredibly ambituous project

馃暪Production 

馃暪Playable

馃暪Hints

 馃暪 Uniquely positioned to pull off Starfield 

馃暪 Time (for BGS) to get what Starfield is

馃暪 Project running in a good way

馃暪 Inmersion as goal

馃暪 Infraestructure to update the games

馃暪 Emergent narrative

馃暪 More manpower 

馃暪 BGS number of developers  

馃暪 Uniquely positioned

馃暪 Biggest most epic science fiction thing 

馃暪 Big single-player game

馃暪 Very different game

馃暪 Lot things very different 

馃暪 Trademark  

馃暪 New Animation system

馃暪 Preproduction  

馃殌 2017 

1馃摪 MMORPG.COM, 11 de agosto 2017

馃暪 Right to decide what games to do 

2馃摪 IGN, 23 de febrero 2017

馃暪 Core team

馃暪 Tone

馃暪 Narrative

馃暪 Changing things 

3馃摪 Gameinformer, 23 de febrero 2017 

馃暪 7 projects 

馃暪 A lot of  ideas about something different 

馃暪 Goals

馃暪 Open world issues

馃暪 Changing things with each project

馃暪 Interactivity 

馃暪 NPCs

馃暪 Moral questions 

馃暪 Developing new Ideas thanks size-tech

5馃摪 Gamespot, 19 de febrero 2017

馃暪 Narrative

馃暪 New ideas

馃殌 2016 

馃暪 Narrative 

馃暪 NPCs

2馃摪IGN, 13 de junio 2016

馃暪 Technology 

馃暪 Bigger Project  

馃暪Different Project 

馃暪Crazy Project 

 

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