ENTREVISTA AMA-REDDIT, 10 DE NOVIEMBRE 2021

馃摪 AMA-Reddit, 10 de noviembre 2021

1馃殌 Will there be any robot companions in Starfield?

Todd Howard: Yes, kind of.

2馃殌 There's a cut underwater Vault in Fallout 4- Vault 120. What was going to take place there? Also, a whole lot of Fallout 4's map is underwater. Was there any content planned for it?

Todd Howard: Unfortunate cut content. Bioshock style Vault. With massive sentient octopus living outside it.

3馃殌 Hey Todd! What type of mod support can we expect to see in creation kit engine 2 for Starfield?

Todd Howard: Our plan it have full mod support like our previous games. Our modding community has been with us for 20 years. We love what they do and hope to see more make a career out of it.

4馃殌 You've repeatedly said tone is the first thing BGS prioritizes when designing a game. How do you pick a tone to build an entire game around? Are there conversations or even debates on what the tone should be? Also, how do you preserve tone across so many different areas of development especially the non-visual ones (such as npc dialogue) that can't pull so directly from your studio's excellent concept art?

Todd Howard: Great question, and one we debate here often. Tone = world. What place would you want to explore? Why? Who would you be? What would you do? How does that pique your curiosity? How is that curiosity rewarded? We like mixing places with elements that you feel comfortable with or can relate to, alongside the fantastical.

5馃殌 Hello, Todd! In this past year, we saw the rise of some impressive Machine Learning tools that synthetize human voice, using assets from Skyrim (and other Bethesda games) to generate new realistic voice lines.

What do you think about this technology, in general? Do you have hope to use it in some future game? And do you think it will have a negative impact on the relationship between game studios and real voice actors?

Todd Howard: We actually use such systems during development so we can play the game with voices, but there is no substitute for professional actors. They are a huge part of our development and are amazing partners in bringing these worlds to life.

6馃殌 How has the release of Cyberpunk 2077 influenced your teams philosophy towards releasing games?

Todd Howard: I can only speak to the issues we've had, such as Fallout 76. We let people down and were able to learn and be better from it.

We're fortunate 3 years later to have 76 be one of our most played games, and it's thanks to the 11 million players who have made it an incredible community.

It's made us much better developers in the end.

7馃殌 I'm going to ask, has there ever been a point in Skyrim's development where you thought of adding climbable ladders to the game? Also about that ladder in the Starfield trailer....will it be an animation (like holding E to climb up like in Mass Effect: Andromeda)?

Todd Howard: Despite the advent of super-computers and next gen hardware - ladders are our arch-nemesis.

It's an animation, and we use sparingly.

8馃殌 Hi Todd! Even after 10 years, I still consider Skyrim the gold standard of open-world single-player RPG experiences. Does Starfield have any groundbreaking innovations that will set a high bar for the next generation of action RPGs, similar to what Skyrim has done this last decade?

Todd Howard: We prefer to just show it, which should be next summer. We're happy with the advancements we've been able to make, some of which you can see in the trailer shot in-game.


9 馃殌 Todd Howard: (Respecto a la creaci贸n de personaje) Really excited about what the team has done with character creation here.  Including background, skills, ect You can also pick your pronoun (he, she, they) and we've recorded all the relevant dialogue to support that choice."

Fuente.


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