DIARIO DESARROLLO: THE ENDLESS PURSUIT, 29 DE NOVIEMBRE 2021

馃摪 Diario Desarrollo: The Endless Pursuit, 29 de noviembre 2021

馃殌Matt Carofano: "A lot of our games are about exploration and that's sort of like, that's (Starfield) the ultimate exploration..."

馃殌 Matt Carofano: "(Comparing with Skyrim) It's got a more realistic, science-based backing to it. [...] This is a more grounded game and a grounded setting about exploration. So I think that gives us a different take on how we make everything. So that's sort of the thing you latch onto we're making new areas, making enviroments, making characters."

馃殌 Todd Howard: "The mechanics of the world are entirely different, but there are similarities. And I think that those are things we like. We like playing first person. We like having all the coffee cups. We like being able to touch everything. Those things make the whole thing believable. Being able to watch the sun set and nightime come, and just sit there and watch the world go by... seems like it's not gameplay but it's vital to how you feel through the rest of it."

馃殌 Angela Browder: I also think that because it's based in a more realistic atmosphere you have a lot of people on our team who are super into certain thinks like robotics or enginering. And they can use this lifetime of knowledge they have gathered and then use in their work.

馃殌 Matt Carofano: Everyone comes from these different areas and brings stuff to the game that can make it. It all matters, you know? From the rocks, to the clutter, to what the space suits looks like. It's based on people's experience and sort of learning about how things work in the world and trying to apply in a way that is believable for this universe.

馃殌 Todd Howard: It starts feeling so real to us. You are saying we do all that stuff, but then concepting like everything they eat, or the toys that children play with, or what are the bedtime stories? What is their art? What is their history? What is their entertainment? It’s a universe, not just a game.

馃殌 Angela Browder: "There has to be an emotional trigger that occurs and I think as time has gone on, we are able to paint a even better picture that triggers that emotional thing."

馃殌 Todd Howard: "We always have that "step out" moment into the world, so to say. The tecnology has changed, we've all changed, so our expectations when loading up a game like "Ok, I'm going to step out and there is going to be this moment." Us being able to do that and have it feel new every generation, every game is something that is really special about can we do. I like to said that Starfield has 2 "step out" moments. It's cryptic.

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