ENTREVISTA MATT BOOTY, FRIENDS PER SECOND, 4 NOVIEMBRE 2022



01馃殌Matt Booty: [Sobre si Starfield es solo Skyrim en el espacio]"Well, just knowing... having the chance over the last year and a half or so to spend more time with Todd Howard, and you know, and see how he works and see what he brings to game design, I'm confident that he's not going to sit still on what was built before. It's not his approach to come in and kind of reskin something. Right? 

So there's going to be an awful lot of things that move forward with this game, you know, just from my view a little bit from the outside looking in the case of Bethesda,  the things that excite me are just the visual style which, you know, for lack of something better I would call this kind of Nasa Punk, you know it's very inspired by the concept art of the late 70s early 80s, so it has a little bit of sort of retro cassete kind of feel, which is pretty unique, pretty cool and just the things that brings it into the game which almost given the genre you are just you have to have and be almost one of those how you could not put that in there,  so you know, the ship building, the space combat, the world exploration. I think there's going to be an awful lot of new stuff that Bethesda fans and Todd Howard fans have not seen, brought to the game. I know just from checking in with them the team is hard at work to get that thing all buttoned up and put together. I'm fortunate enough to be involved in the status reports and things, and it's just fun watching them iterate through that level of polish on the game right now."

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