ENTREVISTA NOCLIP, 5 DE JUNIO 2018

馃摪 Entrevista Noclip, 5 de junio 2018

Narrator: "From what we gathered during our time at the studio, Starfield sounds like a monumental undertaking. A game Todd Howard has wanted to make for a long, long time. Perhaps a game that they would've made had if they not successful adquired the Fallout franchise. Perhaps now he feels  like the team finaly has the resources to pull it off. In any case, it’s not the only project they are working on: Preproduction of Elder Scrolls 6 has also started with a bunch of stuff coming out for the future as well. 

1 馃殌(Question before E3) Not the only thing that’s getting anounced at E3, you guys are coming out swinging. Will it be weird to say the word Starfield?

Todd Howard: What's you just say? You gotta watch that man. Someone'll hear you. Just even to hear you to say it is weird.

We've working on it for... that’s another one, that’s had a long ago. I think the trademark got registered in 2013, which is what most people  have glommed onto. So all of the internet rumor, we've never said a word. They just take that nugget and their mind goes to the right places. You know, the internet's smart, our fans are really smart and so you feel like it's good to acknowledge it, they're all saying it like, Yes, that is what we’re doing but as far as announcing Starfield, very excited to do it, a little bit nervous, you know, because it is so new and it will have so many questions that we’re not answering intentionally, so that's kind of new for us.

At the same time we feel that, you know that's the time to do it, like it's good to have that dialogue with your fans and say "we are doing this and then we are doing this" because we know that they want them as much as we do. 

Things take time but I think it's good to give everybody a little bit of a roadmap and so you feel like it's good to acknowledge it, they're all saying it "Yes, that is what we’re doing" but that's another thing where not just hey, we should announce it, but how much thought we've giving it for a long time, so on that original list, Fallout (el primero en la lista),... (y de segunda opci贸n en la lista) the biggest most epic science-fiction thing you could possible imagineand that’s something we've talked about for a long time and kind of picked away at. 

And now we feel we’re kind of... what's is the right way to say it without spoiling anything? We are uniquely positioned to pull this game off.

2馃殌Expectation management is important as well, right? Like, no saying too much is as important a...

Todd Howard: That’s the one that worries me, is that we are creating anxiety? Where people have so many questions that will be like... you know? Whereas before, they’d be like "We don't know what you are making". It’s a little bit easier to go, yeah, you don’t. Now they say "Hey, you are making Starfield, you are making Elder Scrolls 6, tell us more about them. You’re like "I'm not going to, there will be a time for that. 

But both of those, particularly Starfield that’s another one we talk about tone. We just wanna say the name, like being able to say this is the tone. Just, this is  what it feels a little bit like. Same with Elder Scrolls 6. But we have a little bit of a roadmap  on our head like, this the one that, as a base technology that this one adds and they don’t all, you know, the ones we're doing here they're very, very different.  So Starfield is definitely a big single player game and F76 is not, so there's different tecniques. It’s a very different game, without... there'll be a time for that but it’s not, it does a lot of things very different that we've done before as well.

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