ENTREVISTA E3 2019 TODD HOWARD TEAM UP ELLON MUSK, 13 JUNIO 2019


馃摪 E3 Panel, Todd Howard-Ellon Musk, 13 junio 2019

1馃殌 Todd Howard: "As we look at Starfield, we look at, how are these things (Space Ships) actually going to look in the future?" . "We went to SpaceX—that place is Avengers meets NASA, it's incredible."

2馃殌 Todd Howard: I can say is like how we approach it so it feels, It's a game, but it still has an authenticity—'Okay, this is could happen'—so we talked about what kind of fuel do the ships use? We're using Helium-3, which we can debate whether that's a good power source for spaceships. Or, how do the physics work in space and gravity and those kind of things," "We have to gamify it some, so it's not as punishing as actual space travel but it feels like traveling in space"

3馃殌 Todd Howard: "Travelling in space in our game is still like flight in the '40s—it's  still dangerous to go and explore, but still, people do it."

4馃殌 Todd Howard (Sobre el tema de innovaci贸n y fracasar) "Well usually when you get to, you know, take gaming that the things that it's the first time you see and they're new, they become successful but you got there by trying big new things and we're gonna keep doing that and other game makers do that and I think it's good that the audiences are welcoming to that they're gonna try it out, and support us as we as we go through that process to figure out hey what's gonna make this tick and we had, you know, obviously had our ups and downs with fallout 76, but that our fans are incredible and have really stuck with us and now it's really turned into one of the best online communities that we've we've ever seen."

5 馃殌  Todd Howard:(Sobre la evoluci贸n de la IA en videojuegos en los pr贸ximos a帽os) "I think that's the part of gaming that's gonna make the biggest jump. I think the graphic fidelity most people react to instantly they're looking at a screenshot or a video but there's some laws of diminishing returns, there's things start looked better and better and better and better but as far as how a game feels the other characters in the AI, you know, I think a lot of people including us have struggled with how do you make that feel real and now that you can move some of that processing to the cloud neural that's other things I think that's the part where it's going to get significantly better over the next generation [... ] (pone un ejemplo con NPCs) reacting to things that you did in a more realistic manner the more reactive to what you're doing or the situation around them, you know, the curb problem is that you get that in a video game all the time."

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