ENTREVISTA GAMESPOT, 19 DE FEBRERO 2017
1馃殌 Todd Howard: "When you're making a game like Skyrim, it's your whole life, and you start losing perspective on, is this fun? Is this not fun? What's good? What's bad? Being able to come back to it, you really see it--it's kind of one of those rare times when you sit down and you see something you made as a gamer. You kind of forget all the versions of a certain feature or what it took to get it there and you're just playing it for what it is."
2馃殌 Todd Howard: "I think Skyrim is a little bit more of 'find your own way.' It's more inviting for the type of character you want to play," he said. "Whereas Fallout 4 probably tells a stronger but specific story."
3馃殌 Todd Howard: "How content is presented; they both (Fallout 4 y Skyrim) have their strengths and weaknesses. We're very critical of our own stuff."
4馃殌 Todd Howard: How do we tell a better story in an open world? With each of our games we've had successes and failures and if you ask us internally, we have new ideas that we want to explore in the future because we feel like we haven't really cracked it yet the way we think it could be,"
5馃殌 Todd Howard: (Continuando el tema de c贸mo contar una mejor historia) "So we really break it down and say, 'Going forward, what do we think the best way to proceed is?' Where were the times where we spent a lot of time on something, innovating, but you can't really tell; it doesn't show up on the screen for the amount of time that we put into it. And there are other things that we didn't put a lot of time into that are really shining through and we should have made that one stand out even more because that was a better design feature or better bang for our development buck."
馃Л Fuente.
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