ENTREVISTA POLYGON, 22 DE FEBRERO 2017
2馃殌Todd Howard: "Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you're really in that world. We want to avoid activities that feel too 'gamey' and that take you out of the story."
3馃殌 Todd Howard: "I think we have a very long way to go in how the other characters act and react to you. That's the big issue we're trying to solve. We're pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you're rewarded over time. But we need to be innovating on [characters].”
4馃殌 Todd Howard: “We're pretty good at asking those [moral] questions. We need to get better at letting the player deliver answers to them.”
5馃殌 Todd Howard: "There's a long way to go (sobre los proyectos de futuro, a煤n no se hab铆a anunciado Starfield)). We have so many ideas that we didn't think we were ready for. But given our size now and how the tech is coming together, we can do some of the things that we've talked about for a very long time. Now they are within our grasp."
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