SPACE "RPG" 2005-2009
🚀2005
01🧭X³: Reunion
🕹X³: Reunion is a space trading and combat simulation that continues the story of X²: The Threat.
🕹X3: Reunion incorporates open-ended "sandbox" gameplay. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing.
🕹Different ships are available for various tasks: small, fast scouting ships; freighters; powerful battleships; and massive carriers for moving a fleet.
🕹Most ships seen in the game can be bought or captured, and flown by the player.
🕹With a large variety of ships and equipment, the player can build (or capture) a whole customized battle and/or trading fleet.
02🧭Parkan II
🕹Parkan II is an original concept game that will allow you to feel as a pilot of a spacecraft lost somewhere in the universe.
🌟Explore the awe-inspiring galaxy which evolves as you progress
🌟Unique mix of several genres: action, RPG, strategy and space simulator
🌟Huge game universe: more than 500 solar systems available for exploration with anything from one to ten individual planets per system
🌟The player can choose any type of gameplay strategy, become a colonizer, pirate, trader or mercenary
🌟Multiple diverse ways to modernize the spacecraft and battle suit
🌟Wide freedom of action: battle in space and board enemy ships, explore planets, capture enemy bases and conquer solar system
🕹Using an on-screen interface, you can select your drones, launch them, give them attack orders, or tell them to return and dock with your ship.
🌟Similarly, you can hire mercenaries for a price that will fly on your wing, allowing you to give them orders in much the same fashion
🕹Large variety of ships to choose from in Parkan 2, ranging from small fighter craft, larger assault craft, freighter ships, all the way up to your capital ships.
🌟While the small fighter crafts hold drones to assist you in combat, the capital ships can hold actual fighter craft, meaning you can effectively hire mercenaries and have your own fighter wings to scramble.
03🧭Evochron Alliance
🕹Evochron was technically a sequel to RiftSpace and was largely designed around the feedback received from the original game.
🌟Freeform gameplay was expanded substantially by allowing the player to transport and trade commodities and mine material from asteroids.
🌟Gameplay was also entirely real time, so there were no cut scenes or menus that suspended the game's universe.
🌟Seamless planetary descents were introduced with Evochron, allowing players to travel from space to stations on a planet's surface and back again without cut scenes, immediate scene changes, or loading screens.
🌟Long-distance travel was managed with built-in jump drives rather than jump gates, giving the player control over when and where they travelled from system to system.
🌟Ship-to-ship trading and multiplayer were also introduced. The game was discontinued and upgraded to Evochron Alliance.
🕹Evochron Alliance was the sequel to the original Evochron.
🌟It featured several major improvements requested by players, including a new shipyard that lets the player customize their ship for offense, defense, exploration, and/or speed.
🌟New modification options allow players to customize many aspects of the game's design from the cockpit to the ships themselves.
🌟A new dedicated interactive training mode helped introduce players to the game.
🌟The Newtonian physics were adjusted to a more manageable system by player request.
🌟New objects were also introduced such as hidden storage containers with free items, planetary moons, particle nebula clouds, and wormholes. Many new systems were also introduced, including three Vonari systems.
🕹Evochron Alliance 2.0 implemented the new 3D cockpit and HUD system while also introducing all-new ship models. 2.0 also added support for TrackIR and panning first person view control.
🌟Directional shielding was added along with several improvements to customizing options, gameplay, and control options.
🌟It has multiplayer capabilities with up to 24 players.
🌟Its successor, Evochron Renegades, was released in September, 2007.
🚀2006
01🧭Star Wolves 2
🕹Star Wolves 2 is the sequel to Star Wolves and it is a 3D RPG strategy game set in space.
🌟Like in the original game you control group of up to six mercenaries who work for money.
🌟The main difference is that the game now takes place in a free-roaming universe so the player can decide where to go and which missions to choose, along with a non-linear storyline.
🕹The events of the game take place six years after the events of 2226 A.D in the first game.
🌟The large corporations have to operate from the outskirts of the galaxy and the empire continues its war against the aliens. As a rule, armadas of ships are forbidden and fights take place using small squadrons, just like Star Wolves.
🌟The main character decides to return back to business and he buys a new mothership.
🌟Unlike the original game your base ship is now controlled pilots and it also gains experience and new levels, like all outer ships under your command.
🕹While completing missions as a freelance space hunter, new gear can be acquired and there are pilots to recruit.
🕹There are over 50 star systems to discover, with many new crafts and upgrades.
02🧭Darkstar One
🕹Darkstar is a mix of Freelancer and Wing Commander: Privateer.
🕹You can visit 330 star-systems in which you can trade goods from other systems, take contracts like blasting a pirate gang out of the sky or try to be a pirate yourself.
🌟Every action influences the reputation with at least one faction and the game gives you total freedom in what you want to do or what career you want to pursue.
🕹It is also possible to search for artifacts.
🌟As opposed to other games of this type, you don't buy a bigger ship. Through the whole game you only fly the Darkstar One.
🌟If you have enough artifacts for an upgrade, you can boost the basic attributes of the ship. This enables you to install more and bigger weapons or goodies like a shield-booster.
🚀2007
01🧭Spaceforce: Rogue Universe
🕹Space Force - Rogue Universe is an action RPG space simulation game, with emphasis on key elements such as ship development, exploration of an immersive universe and freedom of choice.
🌟After the pilot leaves the starting zone, Space Force - Rogue Universe opens an almost unlimited space for exploration.
🌟Like other games in this genre the player starts with a cheap spaceship and has to earn money by collecting minerals, trading goods, killing pirates or successfully complete other missions.
🕹The money earned can be used to upgrade the ship and weaponry.
🌟Missions prominently range between either "destroy ship/station" or "activate satellite".
🌟Included in the game are 10 different professions for the player to take up and 14 different spacecraft to fly in and 46 star systems to visit.
🌟The player also earns experience points which unlock new abilities.
🕹Many different civilizations inhabit the various star systems.
🌟Completing missions for certain civilizations also changes the standing with that particular civilization and its enemies.
🌟When theses standings drop to a certain threshold a civilization might treat the player in a more hostile manner or simply just attack on first sight.
02🧭Mass Effect
🕹In Mass Effect the player takes control of Commander Shepard, who is fully customizable in the character creation screen; his abilities, gender, and physical appearance can be shaped by the player.
🌟Both female and male versions of the character are fully voiced.
🕹Combat in the game is action-based, and is similar to tactical squad-based shooters. As in most of BioWare's previous RPGs, the player can pause at any time to issue orders to other squad members.
🌟The squad members are AI-dependable, but general commands (such as run forward, take cover, target a specific enemy, etc) can be issued without pausing.
🕹The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers.
🌟The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement.
🌟When the characters gain a level, the player is allowed to distribute points into skills of his/her choice.
🌟These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party.
🌟Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.
🕹The game's overworld is a galaxy map that the player can explore to find and complete quests.
🌟Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters.
🕹The player's primary mode of transportation is a starship which serves as Shepard's base of operations.
🌟Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerous planetary systems.
🌟Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored. Some of them can also be surveyed to search for valuable resources and quest-relevant items.
🌟Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called the M35 Mako
🕹Mass Effect comes with its own morality system. There are two sides of morality in the game - Paragon and Renegade, with Paragon being a more diplomatic, official military courtesy following character, and Renegade being the "ends justify the means", damning everything to hell kind of character.
🌟The main quest with its choices and consequences is only a part of the experience - there are several optional planets that offer side-questing and exploration.
🌟Pursuing a romantic relationship with a companion is also possible.
🕹The game introduces a slightly tweaked conversation system in which responses to NPC's are displayed and can be chosen before the NPC has finished speaking.
🌟 This, combined with detailed facial expressions, allows for more fluid and natural conversations.
🚀2009
01🧭Galaxy on Fire 2
🕹Galaxy on Fire 2 continues the adventures of the mercenary/bounty hunter Keith T. Maxwell.
🌟As he's on his way to Eden Prime to collect the reward for disposing a band of space pirates, his hyperdrive malfunctions and thrusts him though time.
🌟Awakening in the future, he will have to restart from scratch in a galaxy that has changed a lot in the meantime.
🌟And of course, eventually our hero will have to face a new galactic threat
🕹 Like its predecessor, Galaxy on Fire 2 is a mix of space shooter, intergalactic trade and cosmic adventure, similar in concept to games like Privateer or Freelancer.
Comentarios
Publicar un comentario