SPACE "RPG" 2005-2009
馃殌2005
01馃ЛX³: Reunion
馃暪X³: Reunion is a space trading and combat simulation that continues the story of X²: The Threat.
馃暪X3: Reunion incorporates open-ended "sandbox" gameplay. The main quest can be postponed or ignored as the player explores the expansive universe and spends the most time in control of a ship, doing tasks of their own choosing.
馃暪Different ships are available for various tasks: small, fast scouting ships; freighters; powerful battleships; and massive carriers for moving a fleet.
馃暪Most ships seen in the game can be bought or captured, and flown by the player.
馃暪With a large variety of ships and equipment, the player can build (or capture) a whole customized battle and/or trading fleet.
02馃ЛParkan II
馃暪Parkan II is an original concept game that will allow you to feel as a pilot of a spacecraft lost somewhere in the universe.
馃専Explore the awe-inspiring galaxy which evolves as you progress
馃専Unique mix of several genres: action, RPG, strategy and space simulator
馃専Huge game universe: more than 500 solar systems available for exploration with anything from one to ten individual planets per system
馃専The player can choose any type of gameplay strategy, become a colonizer, pirate, trader or mercenary
馃専Multiple diverse ways to modernize the spacecraft and battle suit
馃専Wide freedom of action: battle in space and board enemy ships, explore planets, capture enemy bases and conquer solar system
馃暪Using an on-screen interface, you can select your drones, launch them, give them attack orders, or tell them to return and dock with your ship.
馃専Similarly, you can hire mercenaries for a price that will fly on your wing, allowing you to give them orders in much the same fashion
馃暪Large variety of ships to choose from in Parkan 2, ranging from small fighter craft, larger assault craft, freighter ships, all the way up to your capital ships.
馃専While the small fighter crafts hold drones to assist you in combat, the capital ships can hold actual fighter craft, meaning you can effectively hire mercenaries and have your own fighter wings to scramble.
03馃ЛEvochron Alliance
馃暪Evochron was technically a sequel to RiftSpace and was largely designed around the feedback received from the original game.
馃専Freeform gameplay was expanded substantially by allowing the player to transport and trade commodities and mine material from asteroids.
馃専Gameplay was also entirely real time, so there were no cut scenes or menus that suspended the game's universe.
馃専Seamless planetary descents were introduced with Evochron, allowing players to travel from space to stations on a planet's surface and back again without cut scenes, immediate scene changes, or loading screens.
馃専Long-distance travel was managed with built-in jump drives rather than jump gates, giving the player control over when and where they travelled from system to system.
馃専Ship-to-ship trading and multiplayer were also introduced. The game was discontinued and upgraded to Evochron Alliance.
馃暪Evochron Alliance was the sequel to the original Evochron.
馃専It featured several major improvements requested by players, including a new shipyard that lets the player customize their ship for offense, defense, exploration, and/or speed.
馃専New modification options allow players to customize many aspects of the game's design from the cockpit to the ships themselves.
馃専A new dedicated interactive training mode helped introduce players to the game.
馃専The Newtonian physics were adjusted to a more manageable system by player request.
馃専New objects were also introduced such as hidden storage containers with free items, planetary moons, particle nebula clouds, and wormholes. Many new systems were also introduced, including three Vonari systems.
馃暪Evochron Alliance 2.0 implemented the new 3D cockpit and HUD system while also introducing all-new ship models. 2.0 also added support for TrackIR and panning first person view control.
馃専Directional shielding was added along with several improvements to customizing options, gameplay, and control options.
馃専It has multiplayer capabilities with up to 24 players.
馃専Its successor, Evochron Renegades, was released in September, 2007.
馃殌2006
01馃ЛStar Wolves 2
馃暪Star Wolves 2 is the sequel to Star Wolves and it is a 3D RPG strategy game set in space.
馃専Like in the original game you control group of up to six mercenaries who work for money.
馃専The main difference is that the game now takes place in a free-roaming universe so the player can decide where to go and which missions to choose, along with a non-linear storyline.
馃暪The events of the game take place six years after the events of 2226 A.D in the first game.
馃専The large corporations have to operate from the outskirts of the galaxy and the empire continues its war against the aliens. As a rule, armadas of ships are forbidden and fights take place using small squadrons, just like Star Wolves.
馃専The main character decides to return back to business and he buys a new mothership.
馃専Unlike the original game your base ship is now controlled pilots and it also gains experience and new levels, like all outer ships under your command.
馃暪While completing missions as a freelance space hunter, new gear can be acquired and there are pilots to recruit.
馃暪There are over 50 star systems to discover, with many new crafts and upgrades.
02馃ЛDarkstar One
馃暪Darkstar is a mix of Freelancer and Wing Commander: Privateer.
馃暪You can visit 330 star-systems in which you can trade goods from other systems, take contracts like blasting a pirate gang out of the sky or try to be a pirate yourself.
馃専Every action influences the reputation with at least one faction and the game gives you total freedom in what you want to do or what career you want to pursue.
馃暪It is also possible to search for artifacts.
馃専As opposed to other games of this type, you don't buy a bigger ship. Through the whole game you only fly the Darkstar One.
馃専If you have enough artifacts for an upgrade, you can boost the basic attributes of the ship. This enables you to install more and bigger weapons or goodies like a shield-booster.
馃殌2007
01馃ЛSpaceforce: Rogue Universe
馃暪Space Force - Rogue Universe is an action RPG space simulation game, with emphasis on key elements such as ship development, exploration of an immersive universe and freedom of choice.
馃専After the pilot leaves the starting zone, Space Force - Rogue Universe opens an almost unlimited space for exploration.
馃専Like other games in this genre the player starts with a cheap spaceship and has to earn money by collecting minerals, trading goods, killing pirates or successfully complete other missions.
馃暪The money earned can be used to upgrade the ship and weaponry.
馃専Missions prominently range between either "destroy ship/station" or "activate satellite".
馃専Included in the game are 10 different professions for the player to take up and 14 different spacecraft to fly in and 46 star systems to visit.
馃専The player also earns experience points which unlock new abilities.
馃暪Many different civilizations inhabit the various star systems.
馃専Completing missions for certain civilizations also changes the standing with that particular civilization and its enemies.
馃専When theses standings drop to a certain threshold a civilization might treat the player in a more hostile manner or simply just attack on first sight.
02馃ЛMass Effect
馃暪In Mass Effect the player takes control of Commander Shepard, who is fully customizable in the character creation screen; his abilities, gender, and physical appearance can be shaped by the player.
馃専Both female and male versions of the character are fully voiced.
馃暪Combat in the game is action-based, and is similar to tactical squad-based shooters. As in most of BioWare's previous RPGs, the player can pause at any time to issue orders to other squad members.
馃専The squad members are AI-dependable, but general commands (such as run forward, take cover, target a specific enemy, etc) can be issued without pausing.
馃暪The six character classes in the game are Soldier, Engineer, Adept, Infiltrator, Sentinel, and Vanguard. Soldiers are good with weapons, Engineers can use tech abilities to sabotage enemies' equipment, and Adepts are able to use the disruptive biotic powers.
馃専The other three classes are combinations of the first three. Character growth features, beside the usual "level up" system, a skill-based advancement.
馃専When the characters gain a level, the player is allowed to distribute points into skills of his/her choice.
馃専These skills include weapon proficiency, tech abilities such as destroying enemy shields or hacking robotic enemies, and biotic abilities that manipulate the mass effect field to damage enemies and protect the party.
馃専Non-combat abilities for the main character include Charm and Intimidate, which influences conversation choices.
馃暪The game's overworld is a galaxy map that the player can explore to find and complete quests.
馃専Most of the quests that progress the story consist of combat missions, while optional quests generally involve the player gathering items or interacting with non-player characters.
馃暪The player's primary mode of transportation is a starship which serves as Shepard's base of operations.
馃専Aboard the ship, the player can interact with the squad members, buy new equipment, and travel to numerous planetary systems.
馃専Although the game features a large number of planets for the player to examine, only a few of them can actually be landed on and explored. Some of them can also be surveyed to search for valuable resources and quest-relevant items.
馃専Upon landing on a planet, the player can traverse on foot or by using an all-terrain infantry fighting vehicle called the M35 Mako
馃暪Mass Effect comes with its own morality system. There are two sides of morality in the game - Paragon and Renegade, with Paragon being a more diplomatic, official military courtesy following character, and Renegade being the "ends justify the means", damning everything to hell kind of character.
馃専The main quest with its choices and consequences is only a part of the experience - there are several optional planets that offer side-questing and exploration.
馃専Pursuing a romantic relationship with a companion is also possible.
馃暪The game introduces a slightly tweaked conversation system in which responses to NPC's are displayed and can be chosen before the NPC has finished speaking.
馃専 This, combined with detailed facial expressions, allows for more fluid and natural conversations.
馃殌2009
01馃ЛGalaxy on Fire 2
馃暪Galaxy on Fire 2 continues the adventures of the mercenary/bounty hunter Keith T. Maxwell.
馃専As he's on his way to Eden Prime to collect the reward for disposing a band of space pirates, his hyperdrive malfunctions and thrusts him though time.
馃専Awakening in the future, he will have to restart from scratch in a galaxy that has changed a lot in the meantime.
馃専And of course, eventually our hero will have to face a new galactic threat
馃暪 Like its predecessor, Galaxy on Fire 2 is a mix of space shooter, intergalactic trade and cosmic adventure, similar in concept to games like Privateer or Freelancer.
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