XBOX Y SU INFLUENCIA EN STARFIELD
01馃殌N脷MERO DE JUGADORES
PHIL SPENCER: "I love the Forza 5 and Halo stats...I love how many people played Psychonauts 2 vs. Psychonauts 1. "So, when I look at the teams, when Todd and I talk about Starfield, it's: 'How do we make sure this is the most-played Todd Howard game ever?'
As a platform, I think we have a lot to do with that. Quality of the title is number one, no doubt about that... but that will be success for me for the individual games: Can we really make these games–can we allow them to reach more players than they've ever seen before? And I say that because I believe in the social impact of interactive entertainment.”
馃暪Con gamepass la barrera entrada a Starfield se reduce a 1 euro para poder jugarlo en Xbox One, Series X/S, Pc, dispositivos m贸viles y Tv Samsung con gamepass incorporado
馃暪 Starfield, es el primer juego de BGS que no tiene ninguna obligaci贸n en ser un 茅xito en ventas a d铆a 1 para amortizar los a帽os de desarrollo y pagar nuevos proyectos. La medida del 茅xito del proyecto son los jugadores en el tiempo que pueda tener
02馃殌INFLUENCIA ANTERIOR CON XBOX
Todd Howard le sugiri贸 a Phil Spencer que doblara la memoria Ram de la 360 para el Oblivion.
"Because with [The Elder Scrolls IV]: Oblivion, you can only imagine [our influence].When they told us, we threw a party. I have pictures from the party. We had a 'double the memory party' in the studio. We got drinks. I think it was the only time we've ever done that, someone calls and says 'Yo, OK, we've upped the hardware.'"
03馃殌 SOPORTE TECNOL脫GICO-ATG
PHIL SPENCER: "I’ll focus on Starfield with Todd — he and I have an honest discussion going on, starting from the day the deal closed on the purchase of ZeniMax. “Where are we with the game? What are the risks that we see?” We have some internal teams at Xbox, like our advanced technology group, ATG, which we can deploy to help teams look at where they are with tech challenges and production challenges."
馃暪Funciones de un Senior Software Design Engineer en ATG
馃専Team: Advanced Technology Group within Xbox Develop education materials (docs, samples, conference talks) for existing and upcoming features of the Microsoft Game Development Kit for Xbox and PC game development.
馃専Support developers directly resolving issues and enabling their creative vision on Microsoft platforms.
馃専Primary areas of focus include digital commerce solutions, custom web services, and service to service authentication with Xbox Live.
馃暪 Funciones de un ingeniero de software seg煤n oferta de trabajo
馃専The Xbox Advanced Technology Group (ATG) is looking for a collaborative software engineer who is passionate about graphics, gaming technologies and the game developer experience. Come join us in our journey to help empower game developers to realize their dreams on Microsoft gaming platforms.
馃専As part of the ATG team, you’ll have the opportunity to partner with game developers and Xbox platform teams to help ensure games look stunning and run smoothly.
馃専The ATG team strives to understand the technological challenges, motivations, and goals of game developers, and works across our platform and the industry to create solutions, enhance and advance game technology, and improve the developer experience across Microsoft’s gaming platforms.
馃専Work in partnership with game teams of diverse and talented peers across various disciplines to solve technical problems
馃専Participate in graphics performance analysis and provide optimization guidance
馃専Collaborate across teams to drive change on behalf of developer needsResearch and incubate innovative ideas to advance the Microsoft gaming environment
04馃殌 CODESARROLLADORES FALLOUT 76
馃暪Compa帽ias Double Eleven, Sperasoft subcontradas desde 2021, anunciando p煤blicamente la colaboraci贸n a principios 2022
05馃殌 TAMA脩O BGS
馃暪En 2021 eran sobre +420 desarrolladores, tras la compra ya son un estudio de +500 y siguen buscando personal
馃暪 Para contextualizar, Skyrim se hizo con sobre 100 desarrolladores, Fallout 4 sobre 130
06馃殌TIEMPO DESARROLLO
馃暪Starfield comenz贸 preproducci贸n en diciembre 2015, y la producci贸n a mediados 2018
馃暪 Habiendo salido el 11-11-22 ya ser铆an m谩s de 4 a帽os de producci贸n, siendo financiados por BGS desde primeros 2021. El mayor tiempo de producci贸n en 1 juego de BGS. Con el retraso a primera mitad 2023, y saliendo despu茅s de Redfall, m铆nimo ser铆an otros 5 meses, acerc谩ndose a los 5 a帽os de producci贸n
馃暪 A finales de 2021 se anunci贸 que ten铆an 150K l铆neas de di谩logo dobladas. En junio 2022 se anuncia las 200K, y a finales de 2022 las +250K.
馃暪 Un ex de BGS confirm贸 en Resetera, poco antes de la presentaci贸n de junio, que Starfield contaba con MUCH脥SIMO contenido, demasiado, que no iban a recortar y que esperaban entrar en fase beta para verano
馃暪 En juegos como Skyrim o Fallout 4, hubo recortes como la Guerra Civil, Vault subacu谩tico
07馃殌 SOPORTE POSTLANZAMIENTO
馃暪 La tendencia de soporte a juegos first party es la siguiente por parte de Microsoft
馃専Flight Simulator desde agosto 2020
馃専Age of Empire 2 desde octubre 2021
馃専Halo Infinite desde noviembre 2021
馃専Sea of Thieves desde marzo 2018
馃専 Fallout 76, Elder Scrolls Online (excluyo antes de la compra) desde principios 2021
馃暪 BGS reduc铆a el soporte para single-player al tiempo justo para expansiones, para poder pasar en full production al nuevo proyecto. Starfield al igual que Elder 6, est谩n planteados para juego de 10 a帽os, lo que de manera indirecta los hace juegos servicio
馃暪 Juego servicio es lo que interesa a un servicio de suscripci贸n y con Xbox se realiza la subcontrataci贸n de estudios para seguir dando soporte
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